package net.minecraft.client.renderer.entity;

import net.minecraft.client.model.ModelArmorStand;
import net.minecraft.client.model.ModelArmorStandArmor;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.layers.LayerBipedArmor;
import net.minecraft.client.renderer.entity.layers.LayerCustomHead;
import net.minecraft.client.renderer.entity.layers.LayerHeldItem;
import net.minecraft.entity.item.EntityArmorStand;
import net.minecraft.util.ResourceLocation;

public class ArmorStandRenderer extends RendererLivingEntity<EntityArmorStand> {
	/**
	 * A constant instance of the armor stand texture, wrapped inside a
	 * ResourceLocation wrapper.
	 */
	public static final ResourceLocation TEXTURE_ARMOR_STAND = new ResourceLocation(
			"textures/entity/armorstand/wood.png");

	public ArmorStandRenderer(RenderManager p_i46195_1_) {
		super(p_i46195_1_, new ModelArmorStand(), 0.0F);
		LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) {
			protected void initArmor() {
				this.field_177189_c = new ModelArmorStandArmor(0.5F);
				this.field_177186_d = new ModelArmorStandArmor(1.0F);
			}
		};
		this.addLayer(layerbipedarmor);
		this.addLayer(new LayerHeldItem(this));
		this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
	}

	/**
	 * Returns the location of an entity's texture. Doesn't seem to be called unless
	 * you call Render.bindEntityTexture.
	 */
	protected ResourceLocation getEntityTexture(EntityArmorStand entity) {
		return TEXTURE_ARMOR_STAND;
	}

	public ModelArmorStand getMainModel() {
		return (ModelArmorStand) super.getMainModel();
	}

	protected void rotateCorpse(EntityArmorStand bat, float p_77043_2_, float p_77043_3_, float partialTicks) {
		GlStateManager.rotate(180.0F - p_77043_3_, 0.0F, 1.0F, 0.0F);
	}

	protected boolean canRenderName(EntityArmorStand entity) {
		return entity.getAlwaysRenderNameTag();
	}
}
